![]() If you must run out of your camp area to pick up ammo, take a shield with you. The Boomshield is your best friend, always keep at least one or two handy.This will possibly prevent the Horde from attacking full force on one location, but it reduced the amount of firepower and support available and so should only be done occasionally and with caution. On certain symmetrical maps, including River and Day One, it might not be best to split the team in two groups to hold both buildings.For example, a player staying near the bottom of either set of stairs in Day One will prevent the Horde from spawning behind your team if they are fighting up on the fire escape walkway. Having one player hold back is invaluable to keeping your camping spot safe. Be aware of Horde spawn points - enemies will not spawn if a player is standing too close.The multiplayer map Gridlock is favored to use without the above glitches.Due to a title update, shields can be kicked down, no matter which direction they are facing.Use the Maulers shields to block entry to your camping area, put them facing the outside as this will make them easier to save at the start of each round.Stay behind cover at all times, even in Casual. The best tactic to beat any wave is to go in Co-op and always stick together.Sires with Lancers (Introduced in Wave 5 - Be wary of the chainsaws, because they can use them)įor these holiday events, experience points tend to be multiplied by 10 or higher, sometimes up to 26x XP.Sires with Shotguns (Introduced in Wave 5).Wretches (Included in nearly all waves).No enemies are introduced or removed in this wave.įor special holiday events, similar to the 2010 Thanks-Gibbing event, Horde is temporarily changed to include only: ![]() The following chart shows how strong the Locust are at certain levels.Īll enemies are introduced and removed in the waves as follows: However, some weapons (such as the Scorcher Flamethrower and Ink Grenade) will neither be refreshed at the beginning of a wave nor resupplied from ammo containers.Įvery ten waves, starting from wave 11, the horde grows stronger. Ammo containers located throughout the map also resupply players ammunition (two containers per map). The ammo in certain weapons are refreshed in the player's inventory at the beginning of each wave. Players should take caution because it's easy to become separated once the enemy begins attacking. Players will remain in their current position when each wave ends, so be sure to take note of where you and the other players are before the next enemy onrush begins. Each successive wave is more difficult than the last, so it is essential that players work together and form strategies to avoid being overwhelmed. There are a wide variety of enemies in Horde, although they are all infantry units, so larger enemies such as the Brumak, Corpser, and Reaver do not make an appearance. If all players accept to restart the wave, they will end up from the basic weaponry (Hammerburst/Lancer, Gnasher Shotgun, Snub Pistol, Grenades) and in a random spot. They will also be notified if they want to restart the wave if needed. If all players are killed in the same wave, the game ends. When the last enemy is killed, players who were killed will respawn in the next wave. Players need to kill all the enemies in order to progress to the next wave. At the beginning of each wave, enemies spawn from various points of the map.
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